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Brian L. Schmidt is a music composer for various video games and pinball games. He began in the video game music and sound industry in 1987 as a composer/sound designer and programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin operated video games. In 1989, Schmidt left Williams to become an independent consuptant under the company name of Schmidt Entertainment Technologies. While a consultant, he worked on over 100 console and arcade games. Schmidt is also the creator of the BSMT2000 audio DSP, which is used in various pinball games and video arcade machines. In 1998 Brian was recruited by Microsoft to become Program Manager for DirectSound and DirectMusic. From 1999-2008, Schmidt was the program manager of the Xbox Audio and Voice Technologies division at Microsoft and was responsible for much of the audio architexture for the Xbox and Xbox 360. He also created the startup sound for the original Xbox console.
Schmidt was awarded the Lifetime Achievement Award from the Game Audio Network Guild (www.audiogang.org) in 2008 for his contributions to the game audio industry. His work has received numerous awards such as Sega's "Best Sound" award and the Game Audio Network Guild's "Best new audio technology" awards. In 1989, his theme from the video game, NARC, was recorded and released by The Pixies. Other game music by Brian is featured in the CD Box set, Legends of Game Music. Brian also received the 2009 G.A.N.G. recognition award at the 2010 Game Developers Conference for his work founding GameSoundCon.[1]
Brian received dual undergraduate degrees, a B.M. in Music and a BSc in computer science from Northwestern University in 1985, where he created the first dual degree program between the School of Music and the Technological Institute there. Following that in 1987, he received his Masters Degree entitled "Computer Applications in Music" also from Northwestern University. Portions of his thesis were published in the Computer Music Journal in 1987.
Schmidt left Microsoft in February 2008, and formed Brian Schmidt Studios, L.L.C., an independent consulting firm. He is also the creator of GameSoundCon (www.GameSoundCon.com), a conference and seminar on video game music and video game sound design for the professional audio community.
Schmidt's works
Pinball
Williams
- Fire! (with Chris Granner and Rich Karstens)
- Big Guns (with Chris Granner)
- Space Station: Pinball Rendezvous
- Banzai Run
- Swords of Fury
- Black Knight 2000 (with Dan Forden and Steve Ritchie)
Data East Pinball
- Back to the Future: The Pinball
- The Simpsons
- Checkpoint
- Teenage Mutant Ninja Turtles
- Batman
- Star Trek: 25th Anniversary
- Hook
- Lethal Weapon 3
- Star Wars
- Rocky & Bullwinkle
- Jurassic Park
- Last Action Hero
- Tales from the Crypt
- The Who's Tommy: Pinball Wizard
- WWF Royal Rumble
- Guns N' Roses
- Maverick
- Aaron Spelling Custom Pinball (Which is actually a customized version of Lethal Weapon 3 made for Aaron Spelling)
Sega Pinball
- Mary Shelley's Frankenstein
- Baywatch
- Batman Forever
- Apollo 13
- GoldenEye
- Mini-Viper
- Independence Day
- Twister
- Space Jam
- The Lost World: Jurassic Park
- Star Wars Trilogy
- The X-Files
- Starship Troopers
- Lost In Space
Currently, Data East Pinball and Sega Pinball are now known as Stern Pinball.
Video games
Arcade
- NARC (Williams; with Marc LoCascio)
- Tattoo Assassins (Data East Pinball)
Sega Mega Drive/Genesis
Electronic Arts
- Crüe Ball
- Desert Strike: Return to the Gulf (with Rob Hubbard)
- Jungle Strike
- Mutant League Football
- NBA Live 97
- Super Baseball 2020
Other developers
- Weaponlord (Namco)
- World Heroes (Sega)
- Zoop (Viacom New Media)
- Congo
Super Nintendo Entertainment System
- Madden NFL 93
- Madden NFL '94 (Electronic Arts)
- Madden NFL 95
- Madden NFL 96
- NBA Live 97 (Electronic Arts)
- Weaponlord (Namco)
- NHL '96 (Electronic Arts)