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The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.

The Xbox One moves away from its predecessor's PowerPC-based architecture and shifts back to the x86 architecture used in the original Xbox. It features an Accelerated Processing Unit (APU) from AMD built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Discs, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as "Kinect 2.0", providing improved motion tracking and voice recognition.

The Xbox One received positive reviews for its controller design, multimedia features, and quieter internals, but criticism was initially given to its user interface. A revised version replaced the original in 2016, called the Xbox One S, which has a smaller form factor and supports HDR10 high-dynamic-range video, as well as support for 4K video playback and upscaling of video games from 1080p to 4K. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions, such as the lack of a native Kinect port, were noted. A high-end model, called the Xbox One X, was unveiled in June 2017 and released in November; it features upgraded hardware specifications and supports rendering games at 4K resolution. The system was succeeded by the Xbox Series X and Xbox Series S consoles, which launched on November 10, 2020. Production of all Xbox One consoles ceased at the end of that year.

History

The Xbox One is the successor to the Xbox 360, which was introduced in November 2005 as part of the seventh generation of video game consoles. Over the years, the 360 has received some small hardware revisions to reduce the unit's size and improve its reliability. In 2010, Microsoft's Chris Lewis stated that the 360 was about "halfway" through its lifecycle; this was aided by the introduction of the Kinect motion sensor that year, which Lewis stated would extend the lifecycle by five years.

Initial hardware for the 360's successor, commonly referred to by the industry as the "Xbox 720", was reportedly under development as early as May 2011. The official developer kit was codenamed Durango, and appeared to be available to developers by mid-2012. Leaked documents suggested that the new console would include an improved Kinect sensor, cloud access to games and media, integration with phone and tablet devices, and technology to provide players with heads-up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft did not comment on these reported features. Leaked design documents also suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft later clarified that it was still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with the Kinect", but did not comment on the validity of the information.

Initial unveiling and launch

Before the official unveiling, a rumor had circulated that the next Xbox console would be an "always on" system requiring a persistent Internet connection, though Microsoft had not confirmed this. This had drawn some concerns from consumers, which were heightened when Microsoft Studios employee Adam Orth stated in a Twitter message in April 2013 that said, "Sorry, I don't get the drama around having an 'always on' console...Every device now is 'always on.' That's the world we live in. #dealwithit". Orth's message drew further ire towards Microsoft, with concerns about digital rights management and practices against the sale of used games with an "always on" unit. Orth opted to leave Microsoft a few days later due to the backlash. Despite Microsoft's statements following the situation, denying the rumors, the mood it created lingered over the next several months

In a press conference on May 21, 2013, the new console was publicly unveiled under the name Xbox One and was presented as an all-in-one home entertainment device. The event focused heavily on the device's multimedia capabilities, demonstrating integration with television for over 30 minutes before any video games were shown. In a 2019 interview, the head of Xbox at Microsoft, Phil Spencer, recalled that this approach not only confused consumers about the intent of the Xbox One, but also Microsoft employees who had been working on the console. Spencer stated that several employees complained to him about the presentation "blow[ing] up all the good work that [they]'ve done by talking about the product in a way that's not really matching what the soul of an Xbox console is about and what [their] customers are looking for from [Microsoft]".

As a result of the negative feedback from the May presentation, the press event for E3 2013 focused on the video game functionality of the Xbox One first and foremost; Donn Mattrick, then Microsoft's president of Interactive Entertainment Business, described the event as "all about the games". At the event, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13. The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities. In September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets.

Microsoft initially announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to "share" their games with up to ten designated "family" members. If a publisher allowed a game to be traded or resold, users could do this at "participating retailers", and could also transfer a game directly to any Xbox Live friend who had been on their list for at least 30 days, but only once per game. To synchronize licenses, the console would be required to connect to the internet once every 24 hours; if the console could not connect, all games would be disabled until the console was connected again.

Reaction to this digital rights management scheme was extremely negative in light of the previous concerns about the "always on" console from earlier in the year. Critics felt that the changes would infringe on consumers' first-sale rights for games purchased on physical media, as games would only be licensed to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft also stated that game publishers would decide whether the physical copies of their games would be eligible for resale, and could impose restrictions or activation fees on second-hand copies of games. In addition, loaning or renting games would not be possible at the console's launch, and Microsoft was "exploring the possibilities" with its partners. GameSpot editor Tom McShea went on to say that Microsoft had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season." Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media. He also noted that Microsoft was not "giving in" to publishers' objections to used games, but rather trying to balance the needs of consumers and the industry, and that the trading and sharing abilities of the platform added a level of flexibility not seen on other online distribution platforms at the time.

On June 19, 2013, shortly after E3 2013, Microsoft announced (in response to the negative reaction) that it would change its Xbox One DRM policy and game licensing model and reverse course. As with the Xbox 360, users would be able to share and resell physical games without restrictions, and beyond a mandatory software update upon the console's initial setup process to enable playback of Blu-ray and DVD video, the console would not require a permanent internet connection to operate. These changes required the family sharing features, along with the ability to play games without their disc after installation, to be dropped. Xbox One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints. Don Mattrick, then president of Microsoft's Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction. Other analysts believed the change was in direct response to Sony's aggressive position during its E3 conference. On July 1, 2013, Mattrick, who had been a leader in development on the Xbox One, announced his departure from Microsoft to become CEO of Zynga. Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox One.

Microsoft also backtracked on a similarly controversial requirement for the Kinect sensor to be plugged into the Xbox One at all times for it to function. Privacy advocates argued that Kinect sensor data could be used for targeted advertising and to perform unauthorized surveillance on users. In response to these claims, Microsoft reiterated that Kinect voice recognition and motion tracking can be disabled by users, that Kinect data cannot be used for advertising under its privacy policy, and that the console would not redistribute user-generated content without permission. Alongside the above changes, the Xbox One did not require the Kinect to be plugged in to operate by launch, though the initial bundles still included the Kinect device.

In response to these pre-launch changes and a belief that Microsoft's initial decisions for the console were in poor judgement, journalists and consumers jokingly gave the Xbox One nicknames such as the "Xbox 180", in reference to the Xbox 360 and Microsoft's decision to reverse its controversial decisions, and "Xbone", suggesting that the company was "throwing a bone" to consumers by making these changes.

Subsequent updates

In 2015, four members of an international hacking group pleaded guilty to gaining unauthorized access to Microsoft's computer network and obtaining sensitive information relating to Xbox One and Xbox Live. At the time of the security breach, Microsoft was in the development stage for its next-generation gaming system. Between 2011 and 2013, the hackers spent hundreds of hours searching through Microsoft's network, copying login credentials, source code, technical specifications, and other data. Group members say they were driven by an immense curiosity about Microsoft's then-unreleased Xbox One console and associated software. "Using stolen access credentials", two of the hackers also committed a physical theft by entering "a secure building on Microsoft's Redmond, Washington campus" and carrying away three "Durango" development kits.

On June 13, 2016, during its E3 2016 press conference, Microsoft unveiled the Xbox One S, a revision of the original Xbox One hardware with a streamlined form factor and support for HDR10 and 4K video. The Xbox One S replaced the original launch hardware, which had been discontinued around the same time. Microsoft also teased a high-end version of Xbox One with upgraded hardware codenamed "Project Scorpio", which was unveiled and released the following year as Xbox One X. After failing to attract interest from game developers and users, Microsoft had also begun to phase out Kinect from the consumer market—removing the proprietary connector used by the device on these newer Xbox One models, and requiring a special adapter to break the connector out into USB and AC power connections.

Microsoft unveiled the Xbox One S All-Digital Edition on April 16, 2019, which included three digital games: Forza Horizon 3, Sea of Thieves, and Minecraft. The console does not have a physical disc drive, and all games must be downloaded. It is $50 cheaper than the Xbox One S at $249 and was made available on May 7, 2019.

Microsoft ended production of the Xbox One family throughout 2020 in preparation for production of future hardware.

Hardware

The Xbox One uses a two-tone "liquid black" finish, with half finished in a matte grey, and the other in a glossier black. The design of the Xbox One's components were designed to evoke a more entertainment-oriented and simplified design than previous iterations of the console; among other changes, the LED rings used by the Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user.

The Xbox One has an APU with eight x86-64 cores, 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s, a 500 GB non-replaceable hard drive, and a Blu-ray Disc optical drive. Three GB of the RAM will be reserved for apps and OS, leaving 5 GB for games. The graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, providing an estimated peak theoretical power of 1.23 TFLOPS. The Xbox One will support 4K resolution (3840×2160) video output and 7.1 surround sound. Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft, has stated that there is no hardware restriction that would prevent games from running at 4K resolution. The Xbox One will support HDMI 1.4 for both input and output. The Xbox One does not have a video output for either composite video or component video.

Revisions

Xbox One S

On June 13, 2016, during its E3 2016 press conference, Microsoft unveiled the Xbox One S, a revision of the original Xbox One hardware with a streamlined form factor. The casing is 40% smaller than the original design, and supports vertical orientation with a stand. The capacitive power and eject keys were replaced by physical buttons, the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally. Xbox One S requires a USB adapter to attach a Kinect sensor, as it no longer includes the proprietary port used on the original Xbox One. A free USB adapter was provided by Microsoft to Kinect owners who registered their ownership of Kinect and Xbox One S online, but this promotion ended in March 2017. The adapter was sold separately thereafter, but has since been discontinued.

Xbox One S natively supports video output at 4K resolution, and high dynamic range (HDR) color using HDR10. 4K video can be played from supported streaming services and Ultra HD Blu-ray Disc. Games are upscaled from 1080p to 4K.

Xbox One X

The Xbox One X, a high-end hardware revision of the Xbox One, was teased at E3 2016 under the codename "Project Scorpio" and released on November 7, 2017, with a 1 TB model priced at US$499. It features upgraded hardware, designed primarily to render games at 4K resolution and to provide performance improvements for existing games.

Features

Media inter-connectivity

Similarly to Windows 8, the Xbox One can snap applications (such as music, video, Skype, and Internet Explorer) to the side of the screen as a form of multitasking. The Xbox One is able to serve as a pass-through for an existing television set-top box over HDMI. This functionality allows users to watch live TV from their existing provider through the console, and access features such as show recommendations, an electronic program guide, and voice commands. The set-top box is controlled by the console through either an IR blaster or HDMI-CEC.

Voice control

The console features a similar, albeit richer set of voice control abilities than those found in the first generation Kinect. This allows users to control Xbox functions via voice command. All voice control will be coordinated through the Kinect, and with this ability Skype will also become a function of the Xbox One.

Controller

The Xbox One controller maintains the overall layout found in the Xbox 360 design. The directional pad has been changed to a four-way design, and the battery compartment is slimmer. Menu and View buttons have replaced the Start and Back buttons. Each trigger will also feature independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. It remains to be seen exactly how developers will use the new feature.

Kinect

The Xbox One originally shipped with an updated version of the Kinect sensor; the new Kinect uses a 1080p wide-angle time-of-flight camera (in comparison to the VGA resolution of the previous version), and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy over its predecessor, can track up to 6 skeletons at once with games like Just Dance 2014, perform heart rate tracking, and track gestures performed with an Xbox One controller. The Kinect microphone will remain active at all times so it can receive voice commands from the user when needed, even when the console is in sleep mode (so it can be woken back up with a command).

The Xbox One will not function unless the Kinect sensor is connected. However, users retain the software capability to turn off all Kinect functions while the sensor remains connected to the console. A Windows-compatible version of the new Kinect will be released in January 2014.

Operating system

The device runs three operating systems: Xbox OS, an OS based on the Windows kernel, and another OS that will allow the other two operating systems to communicate by virtualisation (as a hypervisor). Such integration will include features like snapped Skype calls while in game.

The Windows edition on the Xbox One is not compatible with standard Windows apps, though developers are able to port them over with little effort.

Xbox Live

The Xbox Live service is scaled up to use 300,000 servers for Xbox One users from 15,000 that handle the Xbox 360 users. Cloud storage will be offered to save music, movies, games and saved content and developers will be able to use Live servers to offer more "living and persistent worlds." The service will still be subscription-based. The friends list will expand to 1,000 friends.

Digital video recorder

Included in the system is a digital video recorder (DVR), which allows the recording of gameplay. These videos can then be edited with built-in video editing tools and shared with friends through the Xbox Live service. At this point, the DVR will not be able to record video from cable, over the air, satellite, etc. Microsoft entertainment boss Yusuf Mehdi said, "Microsoft would be reaching out to the TV guys to get additional features, like DVR recording and playback".

Games

Xbox One games are distributed physically on Blu-ray Disc, and digitally as downloads through the Microsoft Store (formerly Xbox Games Store).

Backward compatibility

Although not a native feature upon its launch, the Xbox One is backward compatible with original Xbox and Xbox 360 games. Further, all Xbox 360 and original Xbox games that are supported by backward compatibility on the Xbox One are also supported on the Xbox Series X and [[Xbox Series S]|Series S]].

Reception

Various publications have classified the device as an "all-in-one entertainment system", making it also a competitor to other home media devices like Apple TV and the Google TV platform.

External links

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Wikipedia (article: Xbox One)
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